Shotguns and rifles
Damage over distance
Time to kill
| Crye Precision SIX12+0 | |
|---|---|
| Damage at 0 m | 180 |
| Body multiplier | ×1 |
| Damage per hit | 180 |
| Hits to kill | 1 |
| Fire rate | 110 rpm |
| Time to kill | 0 ms |
| Magazine | 6 rounds enough |
Weapon numbers come from the game data: damage at distance, multipliers and fire rate. The protection is your manual value or the community formula above. Hit chance and spread are not included. The first shot counts at 0 ms.
Stats
| Stat | Crye Precision SIX12+0 |
|---|---|
| General | |
| Rank | Veteran |
| Class | Shotguns and Rifles |
| Type | Secondary Weapon |
| Weight | 2.65 kg |
| Durability | 100% |
| Max. durability | 100% |
| Lethality | |
| Ammo type | 12 caliber |
| Damage | 180 unit(s) |
| Minimum Damage | 54 unit(s) |
| Maximum distance | 75 m |
| Start of damage drop-off | 6 m |
| End of damage drop-off | 30 m |
| Armor-penetration | 0% |
| Plate penetration | 0% |
| Rate of fire | 110 shots/min |
| Magazine capacity | 0/6 |
| Automatic Fire | No |
| Burst Fire | No |
| Limb Damage Multiplier | x0.9 |
| Headshot Damage Multiplier | x1 |
| Mutant Damage Multiplier | x2 |
| Structure Damage Multiplier | x1 |
| Plate Durability Damage Multiplier | x1 |
| Accuracy | |
| Spread | 0.5° |
| Hip-fire spread | 2.2° |
| Movement Spread Multiplier | x1.4 |
| Jump Spread Multiplier | x2 |
| Jumping Hip-Fire Spread Multiplier | x2 |
| Crouch Spread Multiplier | x1 |
| Prone Spread Multiplier | x1 |
| Control | |
| Vertical recoil | 3° |
| Horizontal recoil | [1.25°; 1.25°] |
| First Shot Recoil Multiplier | x1 |
| Recoil Buildup Start | 0 |
| Crouch Recoil Multiplier | x0.88 |
| Prone Recoil Multiplier | x0.75 |
| Handling | |
| Silencer | No |
| Weight | 2.65 kg |
| Movement speed | 0% |
| Aiming Movement Speed | -10% |
| Stabilization | 0% |
| Sway | [-0.38°/s; 0.38°/s] |
| Max Sway at Low Stamina | [-0.38°/s; 0.38°/s] |
| Prone Sway Multiplier | x1 |
| Crouch Sway Multiplier | x1 |
| Focus Stamina Drain Multiplier | x1 |
| Weapon ergonomics | 100% |
| Reload | 3.6 sec |
| Tactical reload | 3.6 sec |
| Aiming time | 0.15 sec |
| Draw time | 0.7 sec |
| Equipping | 3 sec |
| Holstering | 0.25 sec |
| Damage modifier | |
| Note | Headshot damage: x1 |
| Note | Limb damage: x0.9 |
| Note | Damage to mutants: x2 |
| Attachment properties | |
| Hip-fire spread | -20% |