Melee weapons
Damage over distance
Time to kill
| Object 6x4+0 | |
|---|---|
| Damage at 0 m | – |
| Body multiplier | ×1 |
| Damage per hit | – |
| Hits to kill | – |
| Fire rate | – |
| Time to kill | – |
| Magazine | – |
Weapon numbers come from the game data: damage at distance, multipliers and fire rate. The protection is your manual value or the community formula above. Hit chance and spread are not included. The first shot counts at 0 ms.
Stats
| Stat | Object 6x4+0 |
|---|---|
| General | |
| Rank | Picklock |
| Class | Melee Weapons |
| Type | Hunter |
| Weight | 0.25 kg |
| Movement speed | 1% |
| Penetration | 13.75% |
| Chance for a deep wound | 50% |
| Quick Attack | |
| Damage | 25 unit(s) |
| Attack Speed | 133.33 hits/min |
| Weapon reach | 2.1 m |
| Normal Attack | |
| Damage | 28 unit(s) |
| Attack Speed | 150 hits/min |
| Weapon reach | 2.1 m |
| Heavy Attack | |
| Damage | 60 unit(s) |
| Attack Speed | 57.14 hits/min |
| Weapon reach | 2.1 m |
| Features | |
| Note | Backstab damage: x1.7 |
| Note | Damage to mutants: x1.5 |