Sniper rifles
Damage over distance
Time to kill
| PTRD-M (A)+0 | |
|---|---|
| Damage at 0 m | 345 |
| Body multiplier | ×1 |
| Damage per hit | 345 |
| Hits to kill | 1 |
| Fire rate | – |
| Time to kill | – |
| Magazine | 1 round enough |
Weapon numbers come from the game data: damage at distance, multipliers and fire rate. The protection is your manual value or the community formula above. Hit chance and spread are not included. The first shot counts at 0 ms.
Stats
| Stat | PTRD-M (A)+0 |
|---|---|
| General | |
| Rank | Master |
| Class | Sniper Rifles |
| Type | Primary Weapon |
| Weight | 8 kg |
| Durability | 100% |
| Max. durability | 100% |
| Movement speed | -15% |
| Lethality | |
| Ammo type | High Caliber |
| Damage | 345 unit(s) |
| Minimum Damage | 345 unit(s) |
| Maximum distance | 250 m |
| Start of damage drop-off | 50 m |
| End of damage drop-off | 150 m |
| Armor-penetration | 0% |
| Plate penetration | 0% |
| Magazine capacity | 0/1 |
| Automatic Fire | No |
| Burst Fire | No |
| Limb Damage Multiplier | x0.9 |
| Headshot Damage Multiplier | x1 |
| Mutant Damage Multiplier | x3.5 |
| Structure Damage Multiplier | x1 |
| Plate Durability Damage Multiplier | x100 |
| Accuracy | |
| Spread | 0.08° |
| Hip-fire spread | 4.5° |
| Movement Spread Multiplier | x1.4 |
| Jump Spread Multiplier | x2 |
| Jumping Hip-Fire Spread Multiplier | x2 |
| Crouch Spread Multiplier | x0.2 |
| Prone Spread Multiplier | x0.02 |
| Control | |
| Vertical recoil | 20° |
| Horizontal recoil | [10°; 10°] |
| First Shot Recoil Multiplier | x1 |
| Recoil Buildup Start | 0 |
| Crouch Recoil Multiplier | x0.88 |
| Prone Recoil Multiplier | x0.4 |
| Handling | |
| Silencer | No |
| Weight | 8 kg |
| Movement speed | -15% |
| Aiming Movement Speed | -70% |
| Stabilization | 0% |
| Sway | [-3°/s; 3°/s] |
| Max Sway at Low Stamina | [-7.5°/s; 7.5°/s] |
| Prone Sway Multiplier | x0.05 |
| Crouch Sway Multiplier | x0.15 |
| Focus Stamina Drain Multiplier | x2 |
| Weapon ergonomics | 100% |
| Reload | 2 sec |
| Tactical reload | 2 sec |
| Aiming time | 0.45 sec |
| Draw time | 1.5 sec |
| Equipping | 3 sec |
| Holstering | 0.6 sec |
| Special | |
| Lethal Shot | Yes |
| Damage increase per 1% of enemy missing health | 0.75% |
| Damage modifier | |
| Note | Headshot damage: x1 |
| Note | Limb damage: x0.9 |
| Note | Plate durability damage: x100 |
| Note | Damage to mutants: x3.5 |
| Note | Damage increases by 0.75% for every % of the target's health that is missing, to a maximum of +75% damage |
| Attachment properties | |
| Hip-fire spread | -25% |
| Features | |
| Breaks plates @Lethal shot @Enhanced control while prone and crouching | Breaks plates @Lethal shot @Enhanced control while prone and crouching |