Comparison

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PzB 38PzB 38

Sniper rifles

Damage over distance

  • PzB 38 +0

Time to kill

0 m
0%
The armor formula is not in the game data. This value is your own assumption.
PzB 38+0
Damage at 0 m242
Body multiplier×1
Damage per hit242
Hits to kill1
Fire rate30 rpm
Time to kill0 ms
Magazine6 rounds enough

Weapon numbers come from the game data: damage at distance, multipliers and fire rate. The protection is your manual value or the community formula above. Hit chance and spread are not included. The first shot counts at 0 ms.

Stats

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StatPzB 38+0
General 
RankMaster
ClassSniper Rifles
TypePrimary Weapon
Weight7.7 kg
Durability100%
Max. durability100%
Movement speed-15%
Lethality 
Ammo typeHigh Caliber
Damage242 unit(s)
Minimum Damage242 unit(s)
Maximum distance240 m
Start of damage drop-off40 m
End of damage drop-off80 m
Armor-penetration0%
Plate penetration0%
Rate of fire30 shots/min
Magazine capacity0/6
Automatic FireNo
Burst FireNo
Limb Damage Multiplierx0.9
Headshot Damage Multiplierx1.25
Mutant Damage Multiplierx2
Structure Damage Multiplierx1
Plate Durability Damage Multiplierx100
Accuracy 
Spread0.08°
Hip-fire spread4.5°
Movement Spread Multiplierx1.4
Jump Spread Multiplierx20
Jumping Hip-Fire Spread Multiplierx2
Crouch Spread Multiplierx0.2
Prone Spread Multiplierx0.02
Control 
Vertical recoil20°
Horizontal recoil[20°; 20°]
First Shot Recoil Multiplierx1
Recoil Buildup Start0
Crouch Recoil Multiplierx0.88
Prone Recoil Multiplierx0.4
Handling 
SilencerNo
Weight7.7 kg
Movement speed-15%
Aiming Movement Speed-70%
Stabilization0%
Sway[-3.75°/s; 3.75°/s]
Max Sway at Low Stamina[-7.5°/s; 7.5°/s]
Prone Sway Multiplierx0.05
Crouch Sway Multiplierx0.15
Focus Stamina Drain Multiplierx2
Weapon ergonomics100%
Reload4 sec
Tactical reload3.5 sec
Aiming time0.45 sec
Draw time1.5 sec
Equipping3 sec
Holstering0.6 sec
Special 
Lethal ShotYes
Damage increase per 1% of enemy missing health0.75%
Damage modifier 
NoteHeadshot damage: x1.25
NoteLimb damage: x0.9
NotePlate durability damage: x100
NoteDamage to mutants: x2
NoteDamage increases by 0.75% for every % of the target's health that is missing, to a maximum of +75% damage
Attachment properties 
Hip-fire spread-25%
Features 
Breaks plates @Lethal shot @Enhanced control while prone and crouchingBreaks plates @Lethal shot @Enhanced control while prone and crouching