Sniper rifles
Damage over distance
Time to kill
| Capper+0 | |
|---|---|
| Damage at 0 m | 188 |
| Body multiplier | ×1 |
| Damage per hit | 188 |
| Hits to kill | 1 |
| Fire rate | 40 rpm |
| Time to kill | 0 ms |
| Magazine | 6 rounds enough |
Weapon numbers come from the game data: damage at distance, multipliers and fire rate. The protection is your manual value or the community formula above. Hit chance and spread are not included. The first shot counts at 0 ms.
Stats
| Stat | Capper+0 |
|---|---|
| General | |
| Rank | Master |
| Class | Sniper Rifles |
| Type | Primary Weapon |
| Weight | 6 kg |
| Durability | 100% |
| Max. durability | 100% |
| Movement speed | -6% |
| Lethality | |
| Ammo type | Battery |
| Damage | [188 unit(s); 244.4 unit(s)] |
| Minimum Damage | [188 unit(s); 244.4 unit(s)] |
| Full Charge Time | 0.5 sec |
| Maximum distance | 230 m |
| Start of damage drop-off | 20 m |
| End of damage drop-off | 60 m |
| Armor-penetration | 0% |
| Plate penetration | 0% |
| Rate of fire | 40 shots/min |
| Magazine capacity | 0/6 |
| Automatic Fire | No |
| Burst Fire | No |
| Limb Damage Multiplier | x1 |
| Headshot Damage Multiplier | x1.4 |
| Mutant Damage Multiplier | x1.5 |
| Structure Damage Multiplier | x1 |
| Plate Durability Damage Multiplier | x1 |
| Applied Effects | |
| Stopping power | 165 |
| Bleeding | 95% |
| Accuracy | |
| Spread | 0.03° |
| Hip-fire spread | 5° |
| Movement Spread Multiplier | x1.4 |
| Jump Spread Multiplier | x2 |
| Jumping Hip-Fire Spread Multiplier | x2 |
| Crouch Spread Multiplier | x0.75 |
| Prone Spread Multiplier | x0.5 |
| Control | |
| Vertical recoil | 0.1° |
| Horizontal recoil | [0.1°; 0.1°] |
| First Shot Recoil Multiplier | x1 |
| Recoil Buildup Start | 0 |
| Crouch Recoil Multiplier | x0.88 |
| Prone Recoil Multiplier | x0.75 |
| Handling | |
| Silencer | No |
| Weight | 6 kg |
| Movement speed | -6% |
| Aiming Movement Speed | -60% |
| Stabilization | 25% |
| Sway | [-0.41°/s; 0.41°/s] |
| Max Sway at Low Stamina | [-1.5°/s; 1.5°/s] |
| Prone Sway Multiplier | x0.25 |
| Crouch Sway Multiplier | x0.5 |
| Focus Stamina Drain Multiplier | x1 |
| Weapon ergonomics | 100% |
| Reload | 4 sec |
| Tactical reload | 3.5 sec |
| Aiming time | 0.45 sec |
| Draw time | 1.25 sec |
| Equipping | 3 sec |
| Holstering | 0.6 sec |
| Additional properties | |
| Bleeding | 95% |
| Stopping power | 165 |
| Charged Shot Stats | |
| Plate penetration | 99% |
| Stopping power | 210 |
| Damage modifier | |
| Note | Headshot damage: x1.4 |
| Note | Limb damage: x1 |
| Note | Damage to mutants: x1.5 |
| Features | |
| Hold the fire key to charge the shot. @Charging reduces movement speed | Hold the fire key to charge the shot. @Charging reduces movement speed |