Machine guns
Damage over distance
Time to kill
| K15+0 | |
|---|---|
| Damage at 0 m | 38.5 |
| Body multiplier | ×1 |
| Damage per hit | 38.5 |
| Hits to kill | 3 |
| Fire rate | 800 rpm |
| Time to kill | 150 ms |
| Magazine | 100 rounds enough |
Weapon numbers come from the game data: damage at distance, multipliers and fire rate. The protection is your manual value or the community formula above. Hit chance and spread are not included. The first shot counts at 0 ms.
Stats
| Stat | K15+0 |
|---|---|
| General | |
| Rank | Master |
| Class | Machine Guns |
| Type | Primary Weapon |
| Weight | 5.25 kg |
| Durability | 100% |
| Max. durability | 100% |
| Movement speed | -4% |
| Note | Overheats after 150 consecutive shots |
| Lethality | |
| Ammo type | 5.56 |
| Damage | 38.5 unit(s) |
| Minimum Damage | 29 unit(s) |
| Maximum distance | 170 m |
| Start of damage drop-off | 20 m |
| End of damage drop-off | 74 m |
| Armor-penetration | 0% |
| Plate penetration | 0% |
| Rate of fire | 800 shots/min |
| Magazine capacity | 0/100 |
| Overheat Limit | 150 |
| Automatic Fire | Yes |
| Burst Fire | No |
| Limb Damage Multiplier | x0.8 |
| Headshot Damage Multiplier | x1.4 |
| Mutant Damage Multiplier | x1 |
| Structure Damage Multiplier | x1 |
| Plate Durability Damage Multiplier | x1 |
| Accuracy | |
| Spread | 0.39° |
| Hip-fire spread | 3.25° |
| Movement Spread Multiplier | x1.4 |
| Jump Spread Multiplier | x2 |
| Jumping Hip-Fire Spread Multiplier | x2 |
| Crouch Spread Multiplier | x1 |
| Prone Spread Multiplier | x1 |
| Control | |
| Vertical recoil | 0.74° |
| Horizontal recoil | [0.15°; 0.15°] |
| First Shot Recoil Multiplier | x1 |
| Recoil Buildup Start | 0 |
| Crouch Recoil Multiplier | x0.88 |
| Prone Recoil Multiplier | x0.4 |
| Handling | |
| Silencer | No |
| Weight | 5.25 kg |
| Movement speed | -4% |
| Aiming Movement Speed | -25% |
| Stabilization | 0% |
| Sway | [-0.52°/s; 0.52°/s] |
| Max Sway at Low Stamina | [-1.05°/s; 1.05°/s] |
| Prone Sway Multiplier | x0.1 |
| Crouch Sway Multiplier | x1 |
| Focus Stamina Drain Multiplier | x1 |
| Weapon ergonomics | 100% |
| Reload | 6 sec |
| Tactical reload | 5.5 sec |
| Aiming time | 0.2 sec |
| Draw time | 1.3 sec |
| Equipping | 3 sec |
| Holstering | 0.25 sec |
| Damage modifier | |
| Note | Headshot damage: x1.4 |
| Note | Limb damage: x0.8 |
| Features | |
| Improved recoil in prone position | Improved recoil in prone position |