Submachine guns
Damage over distance
Time to kill
| SR-2M Veresk+0 | |
|---|---|
| Damage at 0 m | 25.9 |
| Body multiplier | ×1 |
| Damage per hit | 25.9 |
| Hits to kill | 4 |
| Fire rate | 900 rpm |
| Time to kill | 200 ms |
| Magazine | 30 rounds enough |
Weapon numbers come from the game data: damage at distance, multipliers and fire rate. The protection is your manual value or the community formula above. Hit chance and spread are not included. The first shot counts at 0 ms.
Stats
| Stat | SR-2M Veresk+0 |
|---|---|
| General | |
| Rank | Veteran |
| Class | Submachine Guns |
| Type | Primary Weapon |
| Weight | 1.65 kg |
| Durability | 100% |
| Max. durability | 100% |
| Note | Overheats after 56 consecutive shots |
| Lethality | |
| Ammo type | 9 mm |
| Damage | 25.9 unit(s) |
| Minimum Damage | 17.3 unit(s) |
| Maximum distance | 120 m |
| Start of damage drop-off | 16 m |
| End of damage drop-off | 50 m |
| Armor-penetration | 0% |
| Plate penetration | 0% |
| Rate of fire | 900 shots/min |
| Magazine capacity | 0/30 |
| Overheat Limit | 56 |
| Automatic Fire | Yes |
| Burst Fire | Yes |
| Delay Between Bursts | 0.25 sec |
| Shots per Burst | 3 |
| Burst Fire Rate | 900 shots/min |
| Limb Damage Multiplier | x0.8 |
| Headshot Damage Multiplier | x1.4 |
| Mutant Damage Multiplier | x1 |
| Structure Damage Multiplier | x1 |
| Plate Durability Damage Multiplier | x1 |
| Accuracy | |
| Spread | 0.48° |
| Hip-fire spread | 2.34° |
| Movement Spread Multiplier | x1.4 |
| Jump Spread Multiplier | x2 |
| Jumping Hip-Fire Spread Multiplier | x2 |
| Crouch Spread Multiplier | x1 |
| Prone Spread Multiplier | x0.8 |
| Control | |
| Vertical recoil | 0.54° |
| Horizontal recoil | [0.13°; 0.13°] |
| First Shot Recoil Multiplier | x1.5 |
| Recoil Buildup | 4% |
| Recoil Buildup Start | 5 |
| Crouch Recoil Multiplier | x0.88 |
| Prone Recoil Multiplier | x0.75 |
| Handling | |
| Silencer | No |
| Weight | 1.65 kg |
| Movement speed | 0% |
| Aiming Movement Speed | -10% |
| Stabilization | 0% |
| Sway | [-0.34°/s; 0.34°/s] |
| Max Sway at Low Stamina | [-0.75°/s; 0.75°/s] |
| Prone Sway Multiplier | x1 |
| Crouch Sway Multiplier | x1 |
| Focus Stamina Drain Multiplier | x1 |
| Weapon ergonomics | 100% |
| Reload | 2.5 sec |
| Tactical reload | 2 sec |
| Aiming time | 0.15 sec |
| Draw time | 0.8 sec |
| Equipping | 2.5 sec |
| Holstering | 0.25 sec |
| Damage modifier | |
| Note | Headshot damage: x1.4 |
| Note | Limb damage: x0.8 |
| Attachment properties | |
| Hip-fire spread | -15% |