Comparison

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RSh-12RSh-12

Pistols

Damage over distance

  • RSh-12 +0

Time to kill

0 m
0%
The armor formula is not in the game data. This value is your own assumption.
RSh-12+0
Damage at 0 m142.9
Body multiplier×1
Damage per hit142.9
Hits to kill1
Fire rate150 rpm
Time to kill0 ms
Magazine5 rounds enough

Weapon numbers come from the game data: damage at distance, multipliers and fire rate. The protection is your manual value or the community formula above. Hit chance and spread are not included. The first shot counts at 0 ms.

Stats

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StatRSh-12+0
General 
RankMaster
ClassPistols
TypeSecondary Weapon
Weight2.2 kg
Durability100%
Max. durability100%
Lethality 
Ammo type12.7
Damage142.9 unit(s)
Minimum Damage92.4 unit(s)
Maximum distance120 m
Start of damage drop-off4 m
End of damage drop-off46 m
Armor-penetration0%
Plate penetration0%
Rate of fire150 shots/min
Magazine capacity0/5
Automatic FireNo
Burst FireNo
Limb Damage Multiplierx0.9
Headshot Damage Multiplierx1.4
Mutant Damage Multiplierx1
Structure Damage Multiplierx1
Plate Durability Damage Multiplierx1
Accuracy 
Spread0.42°
Hip-fire spread1.69°
Movement Spread Multiplierx1.4
Jump Spread Multiplierx2
Jumping Hip-Fire Spread Multiplierx2
Crouch Spread Multiplierx1
Prone Spread Multiplierx1
Control 
Vertical recoil5°
Horizontal recoil[1°; 1°]
First Shot Recoil Multiplierx1
Recoil Buildup10%
Recoil Buildup Start1
Crouch Recoil Multiplierx0.88
Prone Recoil Multiplierx0.75
Handling 
SilencerNo
Weight2.2 kg
Movement speed0%
Aiming Movement Speed0%
Stabilization25%
Sway[-0.67°/s; 0.67°/s]
Max Sway at Low Stamina[-1.12°/s; 1.12°/s]
Prone Sway Multiplierx1
Crouch Sway Multiplierx1
Focus Stamina Drain Multiplierx1
Weapon ergonomics100%
Reload2.5 sec
Tactical reload2.5 sec
Aiming time0.15 sec
Draw time0.5 sec
Equipping2.8 sec
Holstering0.25 sec
Damage modifier 
NoteHeadshot damage: x1.4
NoteLimb damage: x0.9
Attachment properties 
Hip-fire spread-25%