Comparison

1 / 6
HK MP7A2HK MP7A2

Submachine guns

Damage over distance

  • HK MP7A2 +0

Time to kill

0 m
0%
The armor formula is not in the game data. This value is your own assumption.
HK MP7A2+0
Damage at 0 m34.4
Body multiplier×1
Damage per hit34.4
Hits to kill3
Fire rate950 rpm
Time to kill126 ms
Magazine40 rounds enough

Weapon numbers come from the game data: damage at distance, multipliers and fire rate. The protection is your manual value or the community formula above. Hit chance and spread are not included. The first shot counts at 0 ms.

Stats

60 of 60
StatHK MP7A2+0
General 
RankMaster
ClassSubmachine Guns
TypePrimary Weapon
Weight2.1 kg
Durability100%
Max. durability100%
NoteOverheats after 60 consecutive shots
Lethality 
Ammo type9 mm
Damage34.4 unit(s)
Minimum Damage19.1 unit(s)
Maximum distance130 m
Start of damage drop-off13 m
End of damage drop-off51 m
Armor-penetration0%
Plate penetration0%
Rate of fire950 shots/min
Magazine capacity0/40
Overheat Limit60
Automatic FireYes
Burst FireYes
Shots per Burst3
Burst Fire Rate950 shots/min
Limb Damage Multiplierx0.8
Headshot Damage Multiplierx1.4
Mutant Damage Multiplierx1
Structure Damage Multiplierx1
Plate Durability Damage Multiplierx1
Accuracy 
Spread0.49°
Hip-fire spread2.75°
Movement Spread Multiplierx1.4
Jump Spread Multiplierx2
Jumping Hip-Fire Spread Multiplierx2
Crouch Spread Multiplierx1
Prone Spread Multiplierx0.8
Control 
Vertical recoil0.38°
Horizontal recoil[0.09°; 0.09°]
First Shot Recoil Multiplierx2
Recoil Buildup5%
Recoil Buildup Start5
Crouch Recoil Multiplierx0.88
Prone Recoil Multiplierx0.75
Handling 
SilencerNo
Weight2.1 kg
Movement speed0%
Aiming Movement Speed-10%
Stabilization0%
Sway[-0.34°/s; 0.34°/s]
Max Sway at Low Stamina[-0.75°/s; 0.75°/s]
Prone Sway Multiplierx1
Crouch Sway Multiplierx1
Focus Stamina Drain Multiplierx1
Weapon ergonomics100%
Reload2.75 sec
Tactical reload2.25 sec
Aiming time0.15 sec
Draw time0.8 sec
Equipping2.5 sec
Holstering0.25 sec
Damage modifier 
NoteHeadshot damage: x1.4
NoteLimb damage: x0.8