Comparison

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Inverter (A)Inverter (A)

Pistols

Damage over distance

  • Inverter (A) +0

Time to kill

0 m
0%
The armor formula is not in the game data. This value is your own assumption.
Inverter (A)+0
Damage at 0 m58.5
Body multiplier×1
Damage per hit58.5
Hits to kill2
Fire rate350 rpm
Time to kill171 ms
Magazine8 rounds enough

Weapon numbers come from the game data: damage at distance, multipliers and fire rate. The protection is your manual value or the community formula above. Hit chance and spread are not included. The first shot counts at 0 ms.

Stats

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StatInverter (A)+0
General 
RankMaster
ClassPistols
TypeSecondary Weapon
Weight0.9 kg
Durability100%
Max. durability100%
Lethality 
Ammo type9 mm
Damage58.5 unit(s)
Minimum Damage78 unit(s)
Maximum distance125 m
Start of damage drop-off5 m
End of damage drop-off25 m
Armor-penetration0%
Plate penetration0%
Rate of fire350 shots/min
Magazine capacity0/8
Automatic FireNo
Burst FireNo
Limb Damage Multiplierx0.8
Headshot Damage Multiplierx1.4
Mutant Damage Multiplierx1
Structure Damage Multiplierx1
Plate Durability Damage Multiplierx1
Accuracy 
Spread0.4°
Hip-fire spread1.69°
Movement Spread Multiplierx1.4
Jump Spread Multiplierx2
Jumping Hip-Fire Spread Multiplierx2
Crouch Spread Multiplierx1
Prone Spread Multiplierx1
Control 
Vertical recoil0.5°
Horizontal recoil[0.2°; 0.2°]
First Shot Recoil Multiplierx1
Recoil Buildup10%
Recoil Buildup Start1
Crouch Recoil Multiplierx0.88
Prone Recoil Multiplierx0.75
Handling 
SilencerNo
Weight0.9 kg
Movement speed0%
Aiming Movement Speed0%
Stabilization25%
Sway[-0.75°/s; 0.75°/s]
Max Sway at Low Stamina[-0.75°/s; 0.75°/s]
Prone Sway Multiplierx1
Crouch Sway Multiplierx1
Focus Stamina Drain Multiplierx1
Weapon ergonomics100%
Reload2.5 sec
Tactical reload2 sec
Aiming time0.15 sec
Draw time0.3 sec
Equipping3 sec
Holstering0.25 sec
Damage modifier 
NoteHeadshot damage: x1.4
NoteLimb damage: x0.8
Attachment properties 
Hip-fire spread-25%