Comparison

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PPShPPSh

Submachine guns

Damage over distance

  • PPSh +0

Time to kill

0 m
0%
The armor formula is not in the game data. This value is your own assumption.
PPSh+0
Damage at 0 m17.9
Body multiplier×1
Damage per hit17.9
Hits to kill6
Fire rate1,000 rpm
Time to kill300 ms
Magazine35 rounds enough

Weapon numbers come from the game data: damage at distance, multipliers and fire rate. The protection is your manual value or the community formula above. Hit chance and spread are not included. The first shot counts at 0 ms.

Stats

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StatPPSh+0
General 
RankStalker
ClassSubmachine Guns
TypePrimary Weapon
Weight3.6 kg
Durability100%
Max. durability100%
NoteOverheats after 56 consecutive shots
Lethality 
Ammo type9 mm
Damage17.9 unit(s)
Minimum Damage11 unit(s)
Maximum distance104 m
Start of damage drop-off14 m
End of damage drop-off50 m
Armor-penetration0%
Plate penetration0%
Rate of fire1000 shots/min
Magazine capacity0/35
Overheat Limit56
Automatic FireYes
Burst FireNo
Limb Damage Multiplierx0.8
Headshot Damage Multiplierx1.4
Mutant Damage Multiplierx1
Structure Damage Multiplierx1
Plate Durability Damage Multiplierx1
Accuracy 
Spread0.5°
Hip-fire spread2.48°
Movement Spread Multiplierx1.4
Jump Spread Multiplierx2
Jumping Hip-Fire Spread Multiplierx2
Crouch Spread Multiplierx1
Prone Spread Multiplierx0.8
Control 
Vertical recoil0.5°
Horizontal recoil[0.14°; 0.14°]
First Shot Recoil Multiplierx2
Recoil Buildup4%
Recoil Buildup Start5
Crouch Recoil Multiplierx0.88
Prone Recoil Multiplierx0.75
Handling 
SilencerNo
Weight3.6 kg
Movement speed0%
Aiming Movement Speed-10%
Stabilization5%
Sway[-0.34°/s; 0.34°/s]
Max Sway at Low Stamina[-0.75°/s; 0.75°/s]
Prone Sway Multiplierx1
Crouch Sway Multiplierx1
Focus Stamina Drain Multiplierx1
Weapon ergonomics100%
Reload2.5 sec
Tactical reload2 sec
Aiming time0.2 sec
Draw time0.85 sec
Equipping2.8 sec
Holstering0.25 sec
Damage modifier 
NoteHeadshot damage: x1.4
NoteLimb damage: x0.8
Attachment properties 
Hip-fire spread-10%