Comparison

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AA-12AA-12

Shotguns and rifles

Damage over distance

  • AA-12 +0

Time to kill

0 m
0%
The armor formula is not in the game data. This value is your own assumption.
AA-12+0
Damage at 0 m120
Body multiplier×1
Damage per hit120
Hits to kill1
Fire rate300 rpm
Time to kill0 ms
Magazine9 rounds enough

Weapon numbers come from the game data: damage at distance, multipliers and fire rate. The protection is your manual value or the community formula above. Hit chance and spread are not included. The first shot counts at 0 ms.

Stats

60 of 60
StatAA-12+0
General 
RankMaster
ClassShotguns and Rifles
TypePrimary Weapon
Weight3.2 kg
Durability100%
Max. durability100%
NoteOverheats after 21 consecutive shots
Lethality 
Ammo type12 caliber
Damage120 unit(s)
Minimum Damage40 unit(s)
Maximum distance75 m
Start of damage drop-off8 m
End of damage drop-off48 m
Armor-penetration0%
Plate penetration0%
Rate of fire300 shots/min
Magazine capacity0/9
Overheat Limit21
Automatic FireYes
Burst FireNo
Limb Damage Multiplierx0.9
Headshot Damage Multiplierx1
Mutant Damage Multiplierx1.9
Structure Damage Multiplierx1
Plate Durability Damage Multiplierx1
Accuracy 
Spread0.45°
Hip-fire spread2.06°
Movement Spread Multiplierx1.4
Jump Spread Multiplierx2
Jumping Hip-Fire Spread Multiplierx2
Crouch Spread Multiplierx1
Prone Spread Multiplierx1
Control 
Vertical recoil3°
Horizontal recoil[0.5°; 0.5°]
First Shot Recoil Multiplierx1
Recoil Buildup4%
Recoil Buildup Start4
Crouch Recoil Multiplierx0.88
Prone Recoil Multiplierx0.75
Handling 
SilencerNo
Weight3.2 kg
Movement speed0%
Aiming Movement Speed-10%
Stabilization16%
Sway[-0.56°/s; 0.56°/s]
Max Sway at Low Stamina[-0.56°/s; 0.56°/s]
Prone Sway Multiplierx1
Crouch Sway Multiplierx1
Focus Stamina Drain Multiplierx1
Weapon ergonomics100%
Reload3.5 sec
Tactical reload3 sec
Aiming time0.15 sec
Draw time0.95 sec
Equipping3 sec
Holstering0.25 sec
Damage modifier 
NoteHeadshot damage: x1
NoteLimb damage: x0.9
NoteDamage to mutants: x1.9
Attachment properties 
Hip-fire spread-25%