Comparison

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KS-12 KomradKS-12 Komrad

Shotguns and rifles

Damage over distance

  • KS-12 Komrad +0

Time to kill

0 m
0%
The armor formula is not in the game data. This value is your own assumption.
KS-12 Komrad+0
Damage at 0 m155
Body multiplier×1
Damage per hit155
Hits to kill1
Fire rate240 rpm
Time to kill0 ms
Magazine10 rounds enough

Weapon numbers come from the game data: damage at distance, multipliers and fire rate. The protection is your manual value or the community formula above. Hit chance and spread are not included. The first shot counts at 0 ms.

Stats

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StatKS-12 Komrad+0
General 
RankMaster
ClassShotguns and Rifles
TypePrimary Weapon
Weight3.71 kg
Durability100%
Max. durability100%
NoteOverheats after 15 consecutive shots
Lethality 
Ammo type12 caliber
Damage155 unit(s)
Minimum Damage70 unit(s)
Maximum distance75 m
Start of damage drop-off5 m
End of damage drop-off44 m
Armor-penetration0%
Plate penetration0%
Rate of fire240 shots/min
Magazine capacity0/10
Overheat Limit15
Automatic FireYes
Burst FireNo
Limb Damage Multiplierx0.9
Headshot Damage Multiplierx1
Mutant Damage Multiplierx2.1
Structure Damage Multiplierx1
Plate Durability Damage Multiplierx1
Accuracy 
Spread0.45°
Hip-fire spread2.75°
Movement Spread Multiplierx1.4
Jump Spread Multiplierx2
Jumping Hip-Fire Spread Multiplierx2
Crouch Spread Multiplierx1
Prone Spread Multiplierx1
Control 
Vertical recoil5°
Horizontal recoil[0.5°; 0.5°]
First Shot Recoil Multiplierx1
Recoil Buildup5%
Recoil Buildup Start3
Crouch Recoil Multiplierx0.88
Prone Recoil Multiplierx0.75
Handling 
SilencerNo
Weight3.71 kg
Movement speed0%
Aiming Movement Speed-10%
Stabilization5%
Sway[-0.38°/s; 0.38°/s]
Max Sway at Low Stamina[-0.38°/s; 0.38°/s]
Prone Sway Multiplierx1
Crouch Sway Multiplierx1
Focus Stamina Drain Multiplierx1
Weapon ergonomics100%
Reload3.5 sec
Tactical reload3 sec
Aiming time0.15 sec
Draw time0.95 sec
Equipping2.8 sec
Holstering0.25 sec
Damage modifier 
NoteHeadshot damage: x1
NoteLimb damage: x0.9
NoteDamage to mutants: x2.1