Heavy weapons
Damage over distance
Time to kill
| Tinderbox+0 | |
|---|---|
| Damage at 0 m | – |
| Body multiplier | ×1 |
| Damage per hit | – |
| Hits to kill | – |
| Fire rate | 600 rpm |
| Time to kill | – |
| Magazine | 50 rounds |
Weapon numbers come from the game data: damage at distance, multipliers and fire rate. The protection is your manual value or the community formula above. Hit chance and spread are not included. The first shot counts at 0 ms.
Stats
| Stat | Tinderbox+0 |
|---|---|
| General | |
| Rank | Veteran |
| Class | Other Weapons |
| Type | Secondary Weapon |
| Weight | 2 kg |
| Durability | 100% |
| Max. durability | 100% |
| Movement speed | -2% |
| Lethality | |
| Ammo type | Flammable Mixture |
| Damage | 10 unit(s) |
| Maximum distance | 6 m |
| Armor-penetration | 0% |
| Plate penetration | 0% |
| Rate of fire | 600 shots/min |
| Magazine capacity | 0/50 |
| Automatic Fire | Yes |
| Burst Fire | No |
| Limb Damage Multiplier | x1 |
| Headshot Damage Multiplier | x1 |
| Mutant Damage Multiplier | x4 |
| Structure Damage Multiplier | x1 |
| Plate Durability Damage Multiplier | x1 |
| Accuracy | |
| Spread | 2° |
| Hip-fire spread | 2° |
| Movement Spread Multiplier | x1 |
| Jump Spread Multiplier | x1 |
| Jumping Hip-Fire Spread Multiplier | x1 |
| Crouch Spread Multiplier | x1 |
| Prone Spread Multiplier | x1 |
| Control | |
| Vertical recoil | 0.05° |
| First Shot Recoil Multiplier | x1 |
| Recoil Buildup Start | 0 |
| Crouch Recoil Multiplier | x1 |
| Prone Recoil Multiplier | x1 |
| Handling | |
| Silencer | No |
| Weight | 2 kg |
| Movement speed | -2% |
| Aiming Movement Speed | 0% |
| Stabilization | 80% |
| Sway | [-0.38°/s; 0.38°/s] |
| Max Sway at Low Stamina | [-0.75°/s; 0.75°/s] |
| Prone Sway Multiplier | x1 |
| Crouch Sway Multiplier | x1 |
| Focus Stamina Drain Multiplier | x1 |
| Weapon ergonomics | 100% |
| Reload | 5.65 sec |
| Tactical reload | 5.65 sec |
| Aiming time | 0.45 sec |
| Draw time | 0.75 sec |
| Equipping | 2.7 sec |
| Holstering | 0.25 sec |
| Damage modifier | |
| Note | Headshot damage: x1 |
| Note | Limb damage: x1 |
| Note | Damage to mutants: x4 |
| Note | Every hit on a single target deals +2.5% damage, to a maximum of +100% damage. The hit counter resets after 3 sec. Each new hit refreshes the timer. |
| Features | |
| Fire damage | 66.67% |
| Absolute damage | 33.33% |