Heavy weapons
Damage over distance
Time to kill
| RPG-7+0 | |
|---|---|
| Damage at 0 m | – |
| Body multiplier | ×1 |
| Damage per hit | – |
| Hits to kill | – |
| Fire rate | 75 rpm |
| Time to kill | – |
| Magazine | 1 round |
Weapon numbers come from the game data: damage at distance, multipliers and fire rate. The protection is your manual value or the community formula above. Hit chance and spread are not included. The first shot counts at 0 ms.
Stats
| Stat | RPG-7+0 |
|---|---|
| General | |
| Rank | Master |
| Class | Other Weapons |
| Type | Primary Weapon |
| Weight | 5 kg |
| Durability | 100% |
| Max. durability | 100% |
| Movement speed | -8% |
| Lethality | |
| Ammo type | RPG Round |
| Armor-penetration | 0% |
| Plate penetration | 0% |
| Rate of fire | 75 shots/min |
| Magazine capacity | 0/1 |
| Automatic Fire | No |
| Burst Fire | No |
| Limb Damage Multiplier | x0.5 |
| Headshot Damage Multiplier | x1.25 |
| Mutant Damage Multiplier | x1 |
| Structure Damage Multiplier | x1 |
| Plate Durability Damage Multiplier | x1 |
| Accuracy | |
| Movement Spread Multiplier | x1.4 |
| Jump Spread Multiplier | x2 |
| Jumping Hip-Fire Spread Multiplier | x2 |
| Crouch Spread Multiplier | x1 |
| Prone Spread Multiplier | x1 |
| Control | |
| Vertical recoil | 2° |
| Horizontal recoil | [1°; 1°] |
| First Shot Recoil Multiplier | x1 |
| Recoil Buildup Start | 0 |
| Crouch Recoil Multiplier | x1 |
| Prone Recoil Multiplier | x1 |
| Handling | |
| Silencer | No |
| Weight | 5 kg |
| Movement speed | -8% |
| Aiming Movement Speed | 0% |
| Stabilization | 0% |
| Sway | [-0.15°/s; 0.15°/s] |
| Max Sway at Low Stamina | [-0.15°/s; 0.15°/s] |
| Prone Sway Multiplier | x1 |
| Crouch Sway Multiplier | x1 |
| Focus Stamina Drain Multiplier | x1 |
| Weapon ergonomics | 100% |
| Reload | 3.75 sec |
| Tactical reload | 3.75 sec |
| Aiming time | 0.2 sec |
| Draw time | 0.6 sec |
| Equipping | 2.4 sec |
| Holstering | 0.3 sec |
| Damage modifier | |
| Note | Headshot damage: x1.25 |
| Note | Limb damage: x0.5 |